horror/thirdparty/ode-0.16.5/tests/friction.cpp

177 lines
6.5 KiB
C++
Raw Permalink Normal View History

2024-06-10 17:48:14 +08:00
/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
//234567890123456789012345678901234567890123456789012345678901234567890123456789
// 1 2 3 4 5 6 7
////////////////////////////////////////////////////////////////////////////////
// This file creates unit tests for some of the functions found in:
// ode/src/joint.cpp
//
//
////////////////////////////////////////////////////////////////////////////////
#include <algorithm>
#include <UnitTest++.h>
#include <ode/ode.h>
#include "../ode/src/config.h"
#include "../ode/src/joints/joints.h"
/*
* Tests for contact friction
*/
SUITE(JointContact)
{
struct ContactSetup
{
dWorldID world;
dBodyID body1;
dBodyID body2;
dJointID joint;
ContactSetup()
{
world = dWorldCreate();
body1 = dBodyCreate(world);
body2 = dBodyCreate(world);
dBodySetPosition(body1, -1, 0, 0);
dBodySetPosition(body2, 1, 0, 0);
}
~ContactSetup()
{
dBodyDestroy(body1);
dBodyDestroy(body2);
dWorldDestroy(world);
}
};
TEST_FIXTURE(ContactSetup,
test_ZeroMu)
{
dxJoint::Info1 info1;
dReal dummy_J[3][16] = {{0}};
int dummy_findex[3];
dReal info2_fps = 100;
dReal info2_erp = 0;
dReal *J1 = dummy_J[0];
dReal *J2 = dummy_J[0] + 8;
dReal *rhscfm = dummy_J[0] + 6;
dReal *lohi = dummy_J[0] + 14;
unsigned rowskip = 16;
int *findex = dummy_findex;
#define ZERO_ALL do { \
memset(dummy_J, 0, sizeof dummy_J); \
std::fill(dummy_findex, dummy_findex+3, -1); \
} \
while (0)
dContact contact;
contact.surface.mode = dContactMu2 | dContactFDir1 | dContactApprox1;
contact.geom.pos[0] = 0;
contact.geom.pos[1] = 0;
contact.geom.pos[2] = 0;
// normal points into body1
contact.geom.normal[0] = -1;
contact.geom.normal[1] = 0;
contact.geom.normal[2] = 0;
contact.geom.depth = 0;
contact.geom.g1 = 0;
contact.geom.g2 = 0;
// we ask for fdir1 = +Y, so fdir2 = normal x fdir1 = -Z
contact.fdir1[0] = 0;
contact.fdir1[1] = 1;
contact.fdir1[2] = 0;
/*
* First, test with mu = 0, mu2 = 1
* Because there is no friction on the first direction (+Y) the body
* is allowed to translate in the Y axis and rotate around the Z axis.
*
* That is, the only constraint will be for the second dir (-Z):
* so J[1] = [ 0 0 -1 0 1 0 0 0 1 0 1 0 ]
*/
contact.surface.mu = 0;
contact.surface.mu2 = 1;
joint = dJointCreateContact(world, 0, &contact);
dJointAttach(joint, body1, body2);
joint->getInfo1(&info1);
CHECK_EQUAL(2, (int)info1.m);
ZERO_ALL;
joint->getInfo2(info2_fps, info2_erp, rowskip, J1, J2,
rowskip, rhscfm, lohi, findex);
CHECK_CLOSE(0, dummy_J[1][0], 1e-6);
CHECK_CLOSE(0, dummy_J[1][1], 1e-6);
CHECK_CLOSE(-1, dummy_J[1][2], 1e-6);
CHECK_CLOSE(0, dummy_J[1][3], 1e-6);
CHECK_CLOSE(1, dummy_J[1][4], 1e-6);
CHECK_CLOSE(0, dummy_J[1][5], 1e-6);
CHECK_CLOSE(0, dummy_J[1][8], 1e-6);
CHECK_CLOSE(0, dummy_J[1][9], 1e-6);
CHECK_CLOSE(1, dummy_J[1][10], 1e-6);
CHECK_CLOSE(0, dummy_J[1][11], 1e-6);
CHECK_CLOSE(1, dummy_J[1][12], 1e-6);
CHECK_CLOSE(0, dummy_J[1][13], 1e-6);
CHECK_EQUAL(0, dummy_findex[1]); // because of dContactApprox1
dJointDestroy(joint);
/*
* Now try with no friction in the second direction. The Jacobian should look like:
* J[1] = [ 0 1 0 0 0 1 0 -1 0 0 0 1 ]
*/
// try again, with zero mu2
contact.surface.mu = 1;
contact.surface.mu2 = 0;
joint = dJointCreateContact(world, 0, &contact);
dJointAttach(joint, body1, body2);
joint->getInfo1(&info1);
CHECK_EQUAL(2, (int)info1.m);
ZERO_ALL;
joint->getInfo2(info2_fps, info2_erp, rowskip, J1, J2,
rowskip, rhscfm, lohi, findex);
CHECK_CLOSE(0, dummy_J[1][0], 1e-6);
CHECK_CLOSE(1, dummy_J[1][1], 1e-6);
CHECK_CLOSE(0, dummy_J[1][2], 1e-6);
CHECK_CLOSE(0, dummy_J[1][3], 1e-6);
CHECK_CLOSE(0, dummy_J[1][4], 1e-6);
CHECK_CLOSE(1, dummy_J[1][5], 1e-6);
CHECK_CLOSE(0, dummy_J[1][8], 1e-6);
CHECK_CLOSE(-1, dummy_J[1][9], 1e-6);
CHECK_CLOSE(0, dummy_J[1][10], 1e-6);
CHECK_CLOSE(0, dummy_J[1][11], 1e-6);
CHECK_CLOSE(0, dummy_J[1][12], 1e-6);
CHECK_CLOSE(1, dummy_J[1][13], 1e-6);
CHECK_EQUAL(0, dummy_findex[1]); // because of dContactApprox1
dJointDestroy(joint);
}
}