horror/thirdparty/ode-0.16.5/include/ode/odeinit.h

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/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
/* Library initialization/finalization functions. */
#ifndef _ODE_ODEINIT_H_
#define _ODE_ODEINIT_H_
#include <ode/common.h>
#ifdef __cplusplus
extern "C" {
#endif
/* ************************************************************************ */
/* Library initialization */
/**
* @defgroup init Library Initialization
*
* Library initialization functions prepare ODE internal data structures for use
* and release allocated resources after ODE is not needed anymore.
*/
/**
* @brief Library initialization flags.
*
* These flags define ODE library initialization options.
*
* @c dInitFlagManualThreadCleanup indicates that resources allocated in TLS for threads
* using ODE are to be cleared by library client with explicit call to @c dCleanupODEAllDataForThread.
* If this flag is not specified the automatic resource tracking algorithm is used.
*
* With automatic resource tracking, On Windows, memory allocated for a thread may
* remain not freed for some time after the thread exits. The resources may be
* released when one of other threads calls @c dAllocateODEDataForThread. Ultimately,
* the resources are released when library is closed with @c dCloseODE. On other
* operating systems resources are always released by the thread itself on its exit
* or on library closure with @c dCloseODE.
*
* With manual thread data cleanup mode every collision space object must be
* explicitly switched to manual cleanup mode with @c dSpaceSetManualCleanup
* after creation. See description of the function for more details.
*
* If @c dInitFlagManualThreadCleanup was not specified during initialization,
* calls to @c dCleanupODEAllDataForThread are not allowed.
*
* @see dInitODE2
* @see dAllocateODEDataForThread
* @see dSpaceSetManualCleanup
* @see dCloseODE
* @ingroup init
*/
enum dInitODEFlags {
dInitFlagManualThreadCleanup = 0x00000001 /*@< Thread local data is to be cleared explicitly on @c dCleanupODEAllDataForThread function call*/
};
/**
* @brief Initializes ODE library.
*
* @c dInitODE is obsolete. @c dInitODE2 is to be used for library initialization.
*
* A call to @c dInitODE is equal to the following initialization sequence
* @code
* dInitODE2(0);
* dAllocateODEDataForThread(dAllocateMaskAll);
* @endcode
*
* @see dInitODE2
* @see dAllocateODEDataForThread
* @ingroup init
*/
ODE_API void dInitODE(void);
/**
* @brief Initializes ODE library.
* @param uiInitFlags Initialization options bitmask
* @return A nonzero if initialization succeeded and zero otherwise.
*
* This function must be called to initialize ODE library before first use. If
* initialization succeeds the function may not be called again until library is
* closed with a call to @c dCloseODE.
*
* The @a uiInitFlags parameter specifies initialization options to be used. These
* can be combination of zero or more @c dInitODEFlags flags.
*
* @note
* If @c dInitFlagManualThreadCleanup flag is used for initialization,
* @c dSpaceSetManualCleanup must be called to set manual cleanup mode for every
* space object right after creation. Failure to do so may lead to resource leaks.
*
* @see dInitODEFlags
* @see dCloseODE
* @see dSpaceSetManualCleanup
* @ingroup init
*/
ODE_API int dInitODE2(unsigned int uiInitFlags/*=0*/);
/**
* @brief ODE data allocation flags.
*
* These flags are used to indicate which data is to be pre-allocated in call to
* @c dAllocateODEDataForThread.
*
* @c dAllocateFlagBasicData tells to allocate the basic data set required for
* normal library operation. This flag is equal to zero and is always implicitly
* included.
*
* @c dAllocateFlagCollisionData tells that collision detection data is to be allocated.
* Collision detection functions may not be called if the data has not be allocated
* in advance. If collision detection is not going to be used, it is not necessary
* to specify this flag.
*
* @c dAllocateMaskAll is a mask that can be used for allocating all possible
* data in cases when it is not known what exactly features of ODE will be used.
* The mask may not be used in combination with other flags. It is guaranteed to
* include all the current and future legal allocation flags. However, mature
* applications should use explicit flags they need rather than allocating everything.
*
* @see dAllocateODEDataForThread
* @ingroup init
*/
enum dAllocateODEDataFlags {
dAllocateFlagBasicData = 0, /*@< Allocate basic data required for library to operate*/
dAllocateFlagCollisionData = 0x00000001, /*@< Allocate data for collision detection*/
dAllocateMaskAll = ~0 /*@< Allocate all the possible data that is currently defined or will be defined in the future.*/
};
/**
* @brief Allocate thread local data to allow the thread calling ODE.
* @param uiAllocateFlags Allocation options bitmask.
* @return A nonzero if allocation succeeded and zero otherwise.
*
* The function is required to be called for every thread that is going to use
* ODE. This function allocates the data that is required for accessing ODE from
* current thread along with optional data required for particular ODE subsystems.
*
* @a uiAllocateFlags parameter can contain zero or more flags from @c dAllocateODEDataFlags
* enumerated type. Multiple calls with different allocation flags are allowed.
* The flags that are already allocated are ignored in subsequent calls. If zero
* is passed as the parameter, it means to only allocate the set of most important
* data the library can not operate without.
*
* If the function returns failure status it means that none of the requested
* data has been allocated. The client may retry allocation attempt with the same
* flags when more system resources are available.
*
* @see dAllocateODEDataFlags
* @see dCleanupODEAllDataForThread
* @ingroup init
*/
ODE_API int dAllocateODEDataForThread(unsigned int uiAllocateFlags);
/**
* @brief Free thread local data that was allocated for current thread.
*
* If library was initialized with @c dInitFlagManualThreadCleanup flag the function
* is required to be called on exit of every thread that was calling @c dAllocateODEDataForThread.
* Failure to call @c dCleanupODEAllDataForThread may result in some resources remaining
* not freed until program exit. The function may also be called when ODE is still
* being used to release resources allocated for all the current subsystems and
* possibly proceed with data pre-allocation for other subsystems.
*
* The function can safely be called several times in a row. The function can be
* called without prior invocation of @c dAllocateODEDataForThread. The function
* may not be called before ODE is initialized with @c dInitODE2 or after library
* has been closed with @c dCloseODE. A call to @c dCloseODE implicitly releases
* all the thread local resources that might be allocated for all the threads that
* were using ODE.
*
* If library was initialized without @c dInitFlagManualThreadCleanup flag
* @c dCleanupODEAllDataForThread must not be called.
*
* @see dAllocateODEDataForThread
* @see dInitODE2
* @see dCloseODE
* @ingroup init
*/
ODE_API void dCleanupODEAllDataForThread();
/**
* @brief Close ODE after it is not needed anymore.
*
* The function is required to be called when program does not need ODE features anymore.
* The call to @c dCloseODE releases all the resources allocated for library
* including all the thread local data that might be allocated for all the threads
* that were using ODE.
*
* @c dCloseODE is a paired function for @c dInitODE2 and must only be called
* after successful library initialization.
*
* @note Important!
* Make sure that all the threads that were using ODE have already terminated
* before calling @c dCloseODE. In particular it is not allowed to call
* @c dCleanupODEAllDataForThread after @c dCloseODE.
*
* @see dInitODE2
* @see dCleanupODEAllDataForThread
* @ingroup init
*/
ODE_API void dCloseODE(void);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* _ODE_ODEINIT_H_ */